Josh GriffinMore PostsWhich Announcements to Give?

Had some questions this week about which verbal announcements would get delivered in big church. Apparently there were maybe 7 major announcements – all of them seemed pressing. Here’s part of an email I sent to the group after the weekend was decided to help clarify future culture we would establish on the issue:

Just as an aside on this situation we just encountered … I imagine it happens fairly regularly? Two schools of thought:

THE BIG IDEA is a recent book that encourages churches to focus on one central theme for the weekend with action steps and announcements, worship – everything, really – centered on the message. Might be something to consider to best determine priority of announcements. To put that philosophy into action here: Rwanda wins out as it was the central adult message this past weekend.

SIMPLE CHURCH is another recent title that encourages churches to focus on a simple pathway for discipleship at all times. Everything else gets communicated through handouts, inserts, websites and bulletins. To put that philosophy into action here: the upcoming 40 days campaign wins out as thousands will join the campaign and grow spiritually.

So … how do you determine which announcements get made in big church? What gets bumped, relegated or tabled? How do you determine which is a priority and which isn’t?

JG

Josh GriffinMore PostsBunch of ETV Updates

Just wanted to let you know there’s a bunch of new pictures and updates on the Extending the Vision blog for the Student Zone here at Saddleback Church. It’ll be so fun hosting a PDYM Conference next October (2008) with that building open. Can’t wait!

JG

Josh GriffinMore PostsHalo 3 as an Outreach Tool

Thought this was a solid perspective on Halo 3 and youth ministry. From this morning’s Church Central. Here’s a clip:

So what’s the bottom line on gaming for churches that want to reach teens? It may be as simple as paying attention to gaming as a part of the culture–learning the language, if you will. Ignoring games and trying to reach teens may be like eschewing PowerPoint and parking lots while trying to reach adults who continually see visuals in presentations and drive cars. In the same way, teens see games all the time, and drive Xboxes, PS2s, Game Cubes, Wiis and Nintendo DSs.

Churches can’t offer teens a nice flannel graph story and expect to find an interested audience. Youth ministry leaders should get into the game if they want to reach the gamers.

JG

TagsComments Add Comment October 16, 2007

Josh GriffinMore PostsGoogle Searches That Lead Here: Volume 40

Here’s the latest list of Google searches that led to the blog this past week. I deleted the usual suspects, leaving some golden search nuggest. Check these out:

  • online seminary degree in youth ministry
  • allison snyder crocs
  • watts premiere review replacement
  • halo 3 tips
  • leslie griffin-news anchor
  • macdonald monopoly
  • attack of the show shirt
  • clayton coates blog
  • high school musical ingrid schleuter
  • middle school confessions download
  • new york television festival matt pearson
  • ryan jones ilm
  • shaun and jamie detroit
  • simple church stanley
  • 2:1 odds
  • architect for the saddleback church student zone
  • bad talking your ministry
  • beef jerky messing with sasquatch commercials mpg
  • cheap vasectomy $300
  • christian youth opener video – crazy grandma
  • critics comments on chucky cheese resturant
  • deliver me by david crowder sunset and sushi style for windows
  • drudge hotchkiss missille base
  • flushless toilet failure
  • future of forestry hyundai
  • halo 3 dare2share
  • halo 3 youth groups
  • halo youth group ministry
  • how can i get into bungie.net past school blocker
  • krumping research paper
  • leigh balls
  • lincoln brewster fansite
  • listerine whitening strips
  • maranatha baptist bible college lawsuit
  • mcgills hair
  • miramar air show traffic
  • new zealand meat pies
  • reece’s pieces costume in cedar park texas
  • saddleback “junk mail” 40 days of purpose
  • saddleback church halo
  • saddleback church new logo
  • whan is the sudan holiday
  • you better run run run run to me i don’t believe everything you say
  • youth ministry must read list

JG

Josh GriffinMore PostsPeople Getting Punched Just Before Eating

This was mildly funny … but as a whole the return of SNL brings a yawn.

JG

Comments Add Comment October 15, 2007

Josh GriffinMore PostsExposure, Experience, and Expression

Just noticed Kerry has a new podcast with guest Kurt Johnston on Exposure, Experience, and Expression, his take on implementing the PDYM model. Some good stuff there if you’re looking for some training/encouragement this morning.

JG

Josh GriffinMore PostsMiramar Air Show 2007



Just getting back from San Diego … spent the day down a the air show after church. It was at Miramar Naval Air Station, formely the home of Top Gun. Cue the theme music.

Enjoy the pics, you’ll find Goose and Maverick in front of the Predator Drone, the new J-35 Strike Fighter, and a rare blog appearance of my calves sticking out of the bomb bay of a B-52 bomber. So fun!

JG
Comments Add Comment October 14, 2007

Josh GriffinMore Posts10 Features Every Video Game Should Embrace

A new article in Business Week (credit to MN) talks about 10 usable things that every game should incorporate. I like the list, here’s clip. Might be interesting to read someone do a church version of the list:

1. Never ask a player if they want to save their game.
Should you give players the option to save their game (and that’s entirely up to you), don’t ask them if they want to save upon reaching a designated checkpoint. Of course players want to save a game when given the privilege! Asking a gamer if he wants to save his progress is like asking a movie buff if they want to watch subsequent chapters of a DVD. Don’t disrupt the game experience with an obtrusive pop-up. Simply display subtle on-screen text that says “Saving…” as popularized on consoles by Halo and be done with it. To ensure gamers can play back their favorite levels, don’t overwrite level data. Rather, keep tabs on a gamer’s progress and grant them access to the areas they have already visited.

2. Always say “press any button” to start a game.
This may seem fastidious, but in the real world, I’ve seen both casual players and experienced gamers unnecessarily stop and think about the start screen. A game specifically asks a player to “press start to begin.” When prompted, the newbie gamer looks down at a confusing set of buttons, thinks for a second as to which button they need to press, then they hit it. The intimidation process has already begun. This is bad usability. Any button should do. “But I don’t develop games for
newbie, I develop them for gamers,” you say. Fine, then you just forced a gamer to unnecessarily think if the actual start button is required, or any button would suffice as is the case with most games. Obviously as a designer you want to leverage thinking to enhance the value of completing a task, but what entertainment value can be found in complicating a start menu? Some games wisely display “press any button to start.” Every game should.

3. Always let players remap controller buttons to suit their preferences.
Certain computer users prefer a mouse at the left side of the keyboard as opposed to the right. Fortunately, they have the option to do so. Sadly, a lot of games don’t let
players remap buttons and analog sticks to better suit their likes and dislikes. To rectify the situation, why not bring control options front and center to the pause menu? They’re already an integral part to the gameplay experience. Why bury them in a complicated hierarchy of menu options? This would allow for easy access letting gamers quickly change what they need before getting back to the action. A handy “quick map” of controls as featured on most game demos would also be appreciated. Granted, this takes more effort on the part of developers to facilitate the option, but using controller templates for every console is sure to save some economies.

JG

TagsComments Add Comment October 14, 2007

Josh GriffinMore PostsiTunes and Starbucks Have Joined Forces

This is some pretty cool stuff, and I even got some free song coupons with my drink this morning on the way to seminary. I like it …

JG

Josh GriffinMore PostsTeeth Whitening Dissolving Strips

I just completed 40 Days of Teeth Whitening.

No, its not a new dental campaign coming out – I gave the new Listerine Quick Dissolving Whitening Strips a shot. They were super easy to use, worked almost as directed (except being stupidly difficult to open), and seemed to whiten my teeth.

But here’s the problem: no one noticed.

What happened?
1) The strips don’t work.
2) I need to smile more, to show off my teeth?
3) Do people notice but not comment on teeth very much?
4) Were my teeth beyond the point of no return?

JG

PS: If you’re checking out my teeth on the picture to the right, you can thank Natalie and her mad Photoshop skills for that one.

Comments 2 View Comments October 13, 2007