Nice shot of Tony in his U-haul today – helping them move across town. Which is a good thing it’s a short move, considering what happened last time. Remember?
Nice shot of Tony in his U-haul today – helping them move across town. Which is a good thing it’s a short move, considering what happened last time. Remember?
A good youth worker friend of mine just got some really tough family news this week. Would you pray for him and his wife right now … and maybe shoot them a quick note demonstrating God’s love?
My faith never feels more alive when I pray for a friend in need.
JG
Brand new transcript resource at Simply Youth Ministry, and it’s even half off right now, too. Here’s the details, if you want to check it out:
These lessons will equip you to rally your youth ministry into a renewed commitment to knowing Christ and sharing Him with others. With two lessons, It’s Not Too Late for a Fresh Start works great for back-to-back mid-week meetings or Sunday School, on a retreat weekend, or as lessons to jump-start small group discussions.Whatever your application, It’s Not Too Late for a Fresh Start has everything you need to get from planning to teaching as quickly as possible. You can easily customize the lessons for your group, saving you time while delivering a powerful message of change and hope.
JG
Just read this feature over on Next Generation, a great article on the last 30 Years in Gaming. Ah, I lived through so many of them, it’s not funny! Here’s a clip:
2002: Live from Redmond
If the Dreamcast dragged consoles online in 1999, Microsoft pioneered the coherent online experience in November 2002 with Xbox Live. The idea: provide a seamless, uniform experience for any online game on the Xbox. The system uses a single user identity across all Live games, called a gamertag, which players use to connect to the system and communicate with friends. A player’s gamertag also carries a reputation, an attempt to temper online misbehavior similar to eBay user feedback. Since each Xbox contained a hard drive, Microsoft could offer downloads of additional data, like extra levels, to complement Xbox Live-enabled games. Many games even included online voice communication, a technology which was still uncommon in computer games where users had been more likely to have the necessary hardware.Of course Microsoft didn’t give away their new service for free. The original starter package cost a cool $50, and included 12 months of service along with a headset. After the first year Microsoft began charging $50 for 12 months of service and bumped the starter packages to $70. By the end of 2003, Microsoft began offering Premium Content, downloadable add-ons for games for a modest price of $5 or more. Microsoft’s killer-app, Halo 2, launched in 2004 with Xbox Live multiplayer and within 12 months the number of Xbox Live accounts doubled to 2 million.
Xbox Live did more than line the pockets of Microsoft, however. It made an online service essential to the modern console. Even recalcitrant Nintendo, previously dismissive of consoles online, put its new Wii online within months of its Holiday 2006 launch.
Runner-up: Microsoft wasn’t the only company dreaming of selling 0s and 1s online. Valve released its Steam 1.0 client along with Counter-strike 1.4 in early 2002, sowing the seeds for what would eventually become an empire of virtual game sales. While it was initially limited to game patching, Steam eventually grew into a large content-delivery system and online community. By 2004, Steam was used to pre-install Valve’s Half-life 2 before the game reached store shelves and in 2007 is selling games for independent developers and traditional publishers alike.
JG
Just noticed that my good friend Leigh just relaunched Sarti Design, a design resource for churches. I think the best part of it is quick and affordable graphic design for churches that don’t have someone like that on staff. Great job, Leigh!
JG
A student ministries video from Granger Community Church that I really dug … another one here, too.
JG
Saw these on Guy’s blog – a clip from a manifesto called Taming the Traps of Traditional Thinking – which you can download for free here. Good stuff!
Shortcutting. Leaping to solutions in an instinctive way or intuitive way–i.e. the “blink” method of problem-solving–seldom leads to an elegant solution because deeper, hidden causes don’t get addressed. Watch CSI and House: first they collect the evidence, then diagnose, and then solve. It’s never the guy or the disease you initially suspect.
Blindspots. Blindspots are the umbrella term for assumptions, biases, and mindsets that we cannot see through or around. Our brain does a lot of “filling in” for us because it’s a pattern maker and recognizer. Ths cn b hrd fr ppl t cmprhnd, hwvr, mst cn ndrstntd ths sntnc wth lttl prblm. But clear thinking involves more than simply filling in spaces in words.
Not Invented Here (N.I.H.). NIH means that you refuse to consider solutions that are from external sources. It means “If we didn’t come up with it, it won’t work. It is of no use.” Next time you’re waiting for an elevator, watch someone walk up and hit the button even though it’s already lit. We often don’t trust others’ solutions!
JG
Tony and I take on conference tips in the latest Who Are These Guys? Podcast. If you’re headed to YS in the Fall, Group in the Spring or any of the host of other ones, you might find some helpful tips and ideas on the show. Subscribe in iTunes if you like – enjoy the show!
JG