Man, this just keeps getting better …
Match 1: OK, renting Crackdown actually worked. Everything worked! I’m in for 5 days.
Match 2: Hmmm … the graphics are OK. The animation when you die (which I’m doing a lot) isn’t quite perfect yet. I love HD-Halo.
Match 3: Pretty sweet, these controls are going to take some time to get used to. That Bubble shield looks pretty from the inside.
Match 11: Now that my router firmware is updated, I can find a match in 30 seconds instead of 4 minutes. Should remind my friends to do that on September 24th.
Match 18: Shoot, I owned that match. Bubble shields are fun. More rockets!
Match 19: Time to try a big 16-player skirmish.
Match 20: This is awesome. I wish the whole game was here now.
Match 25: Having only 3 maps suck. But thank you Bungie, for 3 maps. I’ll bite my tongue.
Match 29: Hmmm … I’ve got this funny feeling this is going to be a glowing review on my blog.
Match 30: This game is amazing. I can’t wait to play the single player in September and the multiplayer for the rest of 2007/8.
Couple of downsides, to a great beta gametest. The grenades don’t quite release right (like Halo 2) and the rockets don’t roll out of the launcher quite as smoothly as they should. The theater interface is way to boring, and the personal settings is too buried.
Other than that, sheer brilliance.
Bungie.net just announced today that Halo 3 will be available at retail on September 25th, 2007. Anyone going to be playing the Beta tonight?
Here’s this weeks list of some of my favorite Google searches that led to the blog this week.
Does this excite anyone else? I still haven’t decided whether or not to participate in the beta, wanting more to keep my experience “pure” – but don’t know if I can hold back. Knowing thousands of people are playing Halo 3 and I’m not … shoot …
Bungie and Microsoft have announced that the Halo 3 multiplayer beta will be gunning for Xbox Live on May 16, with three all-new maps and fresh vehicles to try out.
From 1pm (GMT) on May 16 any Xbox 360 owners who managed to secure their admission to the beta, either after buying a special copy of Crackdown or through the Rule of Three promotion, can don their Spartan helmet and get ready for some full-on Halo 3 action. The beta lasts until June 7.
I love video games like Halo 2 and Gears of War. Are they OK for the youth ministry setting? Is it OK for my kids? An interesting perspective from this week’s Wired is certainly worth reading. Here’s an excerpt from the beginning:
I was playing a round of Gears of War, trying to redo a level on “insane” mode, and the walls were painted with guts. I slaughtered my way to the boss, revved up my chainsaw, and sliced into his chest — releasing a fractal fountain of gore. Woo!
At that instant, I heard the front door to my apartment open, and in walked my nanny … with my 15-month-old son, his eyes agog. Daddy, I could see him thinking, what are you doing?
Oh, nothing, son. Just kicking back with a mass-murder simulator. That’s all!
So I hastily clicked off my Xbox 360, and avoided the nanny’s eyes. But it got me thinking: Eventually he’s going to want to play video games. And then I’ll have to face the traditional child-rearing quandaries that games present. When will I hand him his first controller? Will I let him play the gory combat games I love so much — and, if so, when?
Gamers like me have spent years railing against ill-informed parents and politicians who’ve blamed games for making kids violent, unimaginative, fat or worse. But now we’re in a weird position: We’re the first generation that is young enough to have grown up playing games, but old enough to have kids.
So it turns out that, whoops, now we’ve got to make sober calls about what sort of entertainment is good or bad for our children. And what, precisely, are we deciding? I started making calls to my gamer posse find out.